commit: 8f2b1c
Merge pull request #42
>_ ./deploy.sh --prod
Build successful (12s)
{ status: 200 }
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Dominik.

Available for work

Hi, I'm Dominik

Fullstack Developer

I design and build production-ready systems — from microservices and real-time backends to polished frontend interfaces.

Tech Stack

Tools I build with

A curated stack for building fast, reliable, end-to-end web products.

React
Next.js
TypeScript
Node.js
PostgreSQL
Docker
AWS
Redis
Prisma
Tailwind
Git
CI/CD
React
Next.js
TypeScript
Node.js
PostgreSQL
Docker
AWS
Redis
Prisma
Tailwind
Git
CI/CD
Dominik Dembski

Dominik Dembski

Fullstack Developer

Gdynia, Poland

About

Fullstack developer with a backend-first mindset.

I'm a passionate developer with a strong focus on backend engineering and system architecture. I design and build production-ready systems — well-structured, containerized, and prepared for real-world traffic.

My experience spans building microservices architectures and real-time communication systems. I enjoy solving complex problems, learning cutting-edge tools, and turning ideas into scalable, usable products.

  • Current Focus: Building robust backend architectures with Spring Boot, Node.js, and FastAPI.
  • Infrastructure: Orchestrating services with Docker, Kubernetes, and event-driven systems (Kafka, MQTT).
  • Goal: Continue growing as a developer while learning AI integration — crafting impactful digital experiences and efficient backend systems.
FrontendReactNext.jsTypeScriptTailwind CSSAccessibilityPerformance
BackendNode.jsREST APIsAuthQueuesValidationObservability
DatabasesPostgreSQLRedisPrismaSQLIndexesSchema Design
DevOpsDockerCI/CDAWSVercelMonitoringPreview Environments

Experience

Product engineering from idea to production.

Roles and work shaped around outcomes: reliable releases, maintainable systems, and useful product behavior.

Full Timeline

Jun 2025 - Mar 2026

Game Developer / Co-Founder

Patologgia Interactive

Co-founded and shipped Bum: Revenge, an early access first-person sandbox with online co-op.

  • Architected backend systems for persistence, progression data, and stable session flow.
  • Implemented UI components and character animation integration to improve player feedback.
  • Shipped to Steam Early Access (Jul 30, 2025) with online co-op support.
Projects

Selected work

Projects that show the full stack.

A compact set of case studies covering product UI, backend contracts, data flows, and deployment reliability.

All Projects

Contact

Have a product, system, or idea that needs fullstack ownership?

Send a short note. I reply with context, next steps, and a practical way to move forward.